01 · 2 legs
Safe
- Double chance Oita Trinita or draw (1X)76%
- Under 3.5 goals79%
J2 League13°16 km/h
Läs på svenskaBetBuilders AI model prediction for Oita Trinita vs Vanraure Hachinohe (J2 League, Tuesday, 3 November 2026): Oita Trinita win 42%, draw 30%, Vanraure Hachinohe win 28%. Expected goals (xG): Oita Trinita 1.41, Vanraure Hachinohe 0.92. Most likely score: 1-0 (13%). Over 2.5 goals 41%, both teams to score 46%. Double chance: Oita Trinita or draw 72%, Vanraure Hachinohe or draw 58%. Prediction updated Monday, 26 October 2026.
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Anna Karlsson · · A data-driven preview · How the predictions work
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The intriguing clash between Oita Trinita and Vanraure Hachinohe presents a clear narrative: can the visitors penetrate a resolute Oita defense to disrupt their three-game winning streak? Oita, with a balanced yet physical style, appear well-placed to control the game against Hachinohe’s direct, but defensively vulnerable, approach. With 42% probability of a home win, the model leans towards an Oita triumph, yet the possibility of a draw still invites consideration at 30%.
Numbers over the season hint at a subtle edge for the hosts. Oita's expected goals (xG) and expected goals against (xGA) suggest a team slightly better at both ends of the pitch. While they average 1.0 xG per match, almost mirroring Hachinohe's 0.98, it's the defensive numbers that tip the scales. Oita boasts a more robust defense with an xGA of 1.0 compared to Hachinohe’s leaky 1.4, which could be crucial in a match likely to be decided by narrow margins.
The game's outcome might pivot on whether Hachinohe can breach Oita's defense to alter the probable 1-0 or 1-1 scorelines. With an over 2.5 goals probability of just 41% and a less than even chance (46%) of both teams scoring, the encounter shapes up to be a measured affair. The expected goals tally of 1.41 to 0.92 underscores Oita’s slight upper hand, but not by much.
For punters, the value lies with Oita, considering their current form and defensive superiority. While surprises in football are inevitable, the numbers suggest a narrow Oita victory, likely a 1-0, is on the cards.
01 · 2 legs
02 · 3 legs
03 · 4 legs
No odds available yet.
Solid line = created (xG), dashed = conceded (xGA).
Last 5 matches. Circle size = pass volume, line width = combinations between players. Attacking left to right.
The same network weighted by offensive threat (xT): circle size = threat created by the player, line width = threat of the combinations. Last 5 matches, attacking left to right.
| Performance | Oita Trinita | Vanraure Hachinohe |
|---|---|---|
| Points | 17 | 14 |
| xPoints | 15.6 | 15.3 |
| xG per match | 1 | 0.98 |
| xGA per match | 1 | 1.4 |
| xG within 8s of winning the ball | 0.14 | 0.24 |
| xGA within 8s of losing the ball | 0.13 | 0.24 |
| Playing style | Oita Trinita | Vanraure Hachinohe |
|---|---|---|
| Build-up efficiency | 0.34 | 0.33 |
| Field tilt | 0.43 | 0.38 |
| xT per match | 0.87 | 0.71 |
| xTA per match | 0.92 | 1.1 |
| Won balls, offensive half | 20 | 21 |
| Pressing intensity | 0.23 | 0.22 |
| Pressing efficiency | 0.29 | 0.34 |
| Pressing efficiency, offensive half | 0.29 | 0.33 |
| Entries into the box per match | 11 | 9 |
| Entries into the box against | 11 | 16 |
| Pass completion % | 0.72 | 0.64 |
| Pass completion % under pressure | 0.69 | 0.63 |
| Passes per match | 320 | 247 |
| Passes against per match | 376 | 356 |
| Switches of play per match | 23.4 | 13.4 |
| Long balls per match | 32 | 30 |
| Set pieces | Oita Trinita | Vanraure Hachinohe |
|---|---|---|
| xG from free kicks | 0.05 | 0.04 |
| Corners per match | 4.1 | 3.6 |
| Corners against per match | 5.3 | 5.8 |
| xG per corner | 0.03 | 0.01 |
| xGA per corner against | 0.02 | 0.06 |
| First touch, offensive corners % | 0.24 | 0.4 |
| First touch, defensive corners % | 0.56 | 0.54 |
| Other | Oita Trinita | Vanraure Hachinohe |
|---|---|---|
| Throw-in control | 0.78 | 0.72 |
| The goalkeepers | Kyung Gun Mun (Oita Trinita) | Shogo Onishi (Vanraure Hachinohe) |
|---|---|---|
| Saves | 35 | 21 |
| Save % | 80% | 68% |
| xG prevented | 63% | 53% |
| Claims | 0 (0%) | 0 (0%) |
The model gives Oita Trinita a 42% win probability. Full 1X2 picture: Oita Trinita 42%, draw 30%, Vanraure Hachinohe 28%.
The model's most likely final score is 1-0 at 13% probability.
The model rates over 2.5 goals at 41% and under at 59%.
The probability of both teams scoring is 46% according to the model.
The model expects 1.41 goals (xG) for Oita Trinita and 0.92 for Vanraure Hachinohe, 2.33 in total.
Oita Trinita or draw (1X) 72%, Vanraure Hachinohe or draw (X2) 58% and no draw (12) 70%.
The same rules as the bookmakers’ builders: legs that contradict or already follow from your slip cannot be combined — for example correct score 2–1 with under 2.5 goals. The difference is that we don’t look the rules up in a table; we compute them straight from the score matrix.

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Hämta bonusPredictions come from PlaymakerAI's match model and reflect the model's assessment — not betting advice. Gamble responsibly.